Tuesday, September 6, 2011

Aero's Advice: Don't Feed the Trolls

So for a while, many of the posts and comments on this page have leaned on the negative side, and they usually get an annoyed response out some of the other members. Now, before I go any further in explaining this matter, allow me to show you how troll logic usually works:



In other words, it seems to make sense in some twistedly logical way until you apply reality to it.



Think of it this way: the individuals who post these negative comments had to click Like on this page in order to post anything in the first place. Really, these individuals just tend to be bored more than anything else, trying to get a rise out of us merely for a laugh. If they were really, truly against us, they wouldn't add to our Like count.



So what do we to when a troll comes along? Trolls feed on responses of any kind. No matter what you say to prove them wrong, they will still find way to troll you. Therefore, the most effective way to respond is to not respond at all. If the troll gets no response, it will simply get bored and leave. If we show ourselves to be ineffective troll bait, then we'll see fewer trolls and people overall will take us more seriously.



Now, if someone is continuously spamming the Wall regardless of the response they get, posting pornography, or making remarks that are exceptionally offensive (such as making racial slurs) alert the admins at rockvolnutt@ymail.com immediately and we will make sure to ban the disruptive individuals and their content.



Regardless of whether cancellations or trolls stand in our way, we will prevail!

Aero's Advice: Cross-Genre Fanbase Communications

It has come to the attention of the admins of 100,000 Strong that some of the anger at Capcom's decision to cancel Megaman Legends has been mistakenly misdirected at other fanbase genres. For example, observe the top comment of the International reach out video :



"I love Capcom games but lately they seem to be really letting down the fans. Street Fighter 4 RE-RELEASED TWO TIMES ALREADY...Marvel Vs Capcom 3, ten years in the making, will be re-released AGAIN. Dead Rising 2? NUMEROUS online issues with a game that is heavily co-op based. Mega Man Legends 3? Canned.

Capcom, are you really listening to what your true fans want? From where I stand you seem to have become money grubbers. Until Mega Man Legends 3 is released I refuse to buy your games, done."



Yes, Capcom's decision to cancel Megaman Legends 3 was based on risk-aversion. Their logic was that a fighter would more likely have a bigger audience than an adventure-RPG title.



The problem here is, how can we reach out to a foreign fanbase if we can not reach out to potential indirect supporters at home? Many Street Fighter fans would support us if we reach out to them. Our movement relies on positive attitudes from all of our members, so remember that we all represent the same cause!



For instance, here is another comment that appeared on the same video: "I don't like this series. But I joined servbots. It didn't take much time. I recommend it for other Capcom fans and others too. I'm more Street fighter player."



At various points of time, fighting game fans have also had their gripes against Capcom. Fans of both Street Fighter and Marvel Vs. Capcom had to wait 10 years for a true sequel not all too long ago. Rival Schools and Darkstalkers fans, in fact, are still waiting for a new entry. As much as many of us dislike Capcom's policies regarding Ultimate Marvel Vs. Capcom 3, we shouldn't be alienating fans of the series. If you don't like it, don't buy it. Don't, however, criticize others for being fans. Fighting game fans can be our allies. I have played a few online matches of MVC3 myself and discovered that many people like to play as Tron Bonne. Furthermore, Mega Man X is still the most requested character for DLC. The fact that fans like Street Fighter and its various spinoffs doesn't mean that they can't also support our cause.



We fight together, for Mega Man Legends 3!

Roll's End of August Wrap-Up: The Grand Master Plan For All MML/DASH Fans

This is Matt presenting this wrap-up, but before I say anything, let me say that all our hearts go out to those affected by Hurricane Irene. As a Floridian, I know the strife that hurricanes can cause, but Floridan buildings are meant to withstand such damage. I hope that any of you unfortunate enough to be caught in the storm can get back on your feet as soon as possible.



As for our movement, we have recruited over 43,000 likes on this page and over 10,000 new Servbots in the Devroom in just a month and a half. Considering the scope of our goal, this is actually an amazing accomplishment, considering the fact that Capcom only managed to recruit 5,000 before the game's cancellation. With that said, we still need more Servbots! Please become one if you haven't already, and encourage others to do the same. In addition, Capcom only graced our hero with one liaison to Japan while we provided the blue guy with more than twenty liaisons from all over the world.



Speaking of international liaisons, I now present this immensely important message from Jake Hans:



Hello friends and fighters for Mega Man Legends/Rockman DASH 3. This is Jake Hans reporting from International Strategies. By now most of you have likely had the chance to see our message to Japan. Thank you all for the compliments and words of encouragement. All of us at International Strategies really appreciate it!



I am excited to announce that today we are releasing an aggressive offensive strategy to reach our friends in Japan. As a refresher, our problem right now is that the fanbase is split because the population in Japan does not use Facebook. Therefore, the foundation of this strategy will require the combined numbers of everyone who believes that Megaman Legends 3 and Rockman DASH 3 should be brought back to the development table! Team Japan has collaborated on the strategy's action plan which uses our I.S. video to reach the untapped potential of our Japanese brethren.



We must succeed in spreading our message to the Japanese fanbase through their major news outlets to achieve the best results!



Japanese Outreach Action Plan

Purpose: Combine the 100,000 Strong membership with potential members in Japan

Goal: Get Japanese gaming news outlets to write about our cause

Note: Most Japanese companies use online form mail instead of e-mail.



Step 1: Copy the JAPANESE version of this prewritten letter.

______________________________

The following is an English Version, which has been provided to help you understand what you're sending. Please remember to use the Japanese version!



A grave injustice has befallen a large group of dedicated gamers, and we are in need of your assistance! As you may already know, Capcom announced last year that the game Rockman DASH 3 was going to be released for the Nintendo 3DS after an indecisive ending to DASH 2 and a decade-long wait. They then opened the “Devroom”, a place for the fans to help develop the game through their ideas, and spent months revealing the development process and holding wonderful events for all to participate in. This all led up to the announcement of a prologue chapter for DASH 3, dubbed the “Prototype Version,” which was to be released to the Nintendo eShop at its launch. Capcom said that the sales of the Prototype would determine the final fate of the game, as it had not yet reached the final approval level.



The fans waited for the release of this prototype, prepared to wholeheartedly support the game that we so love. But mysterious delays kept surfacing, pushing the release date farther and farther back. Slowly, the news and events in the Devroom began to slow down, and then, on July 18th, the announcement was made that the DASH 3 project was canceled.



In the wake of this massive let-down, surrounded by the shards of broken promises, the ever-loyal fan-base of Rockman has started a campaign to reverse Capcom’s terrible decision. In the short weeks since this event, we have already amassed the support of over 43,000 individuals via the “Get Me Off The Moon” campaign, all of whom are asking Capcom to at least release the Prototype Version for the sake of keeping their promise, earning back their consumers' trust, and allowing the Prototype sales to determine the final fate of this game. We have reached out to countries across the globe and received a great amount of support, even from the game’s lead programmer! However, we still have a long road ahead, and this is the reason that we are contacting you today.



We are trying to reach the Japanese fanbase in order to unite this global initiative and show Capcom that this game is worth making. We respectfully request that you feature our initiative on your website in the form of a commercial that we have created specifically to close the gap between these two factions of the global fan-base and unify our efforts. It is our belief that this will give us the momentum that we need to reach our 100,000 person goal in support of DASH 3! We are two parts to the same whole, and in unity we can become stronger than either of us could possibly be alone. This service to our cause and the gaming community as a whole would be greatly appreciated, and we are confident that it will result in an undertaking of global proportions the likes of which the video game industry has never seen. We have a great amount of hope, as few initiatives along these lines have ever amassed such support in so short a time, but we are not yet at our goal!



Thank you for your consideration in this matter. We eagerly look forward to any feedback that you may have!



Respectfully,

The Rockman DASH community

______________________________

Japanese Version



こんにちは、この投稿文はFacebook上のロックマンDASH3再起動プロジェクト「GetMeOffTheMoon」の参加者皆からのメッセージです。



私 たちDASH3ファンの皆は、ゲームサイトの皆さんのご協力を必要としています。ご存知の通り、DASH2のうやむやなエンディングとその後の長過ぎた待 ちわびの果てに、カプコンは去年3DS用のタイトル「ロックマンDASH3」の開発を発表しました。そしてファンたちと開発チームがアイディアを交わしな がら一緒にゲームを作り上げるシステム「開発室」を開き、何ヶ月の間開発の進行状況を公開しながら色んな募集イベントを通じてファンの皆がその過程に参加 できるようにしていました。開発は進み、やがて任天堂e-shopでのDASH3体験版のリリースの予定が発表されるようになりました。カプコンはこの体 験版の販売量でこのゲームの正式発売を最終的に検討する、と言ってましたが、その後開発は体験版の配信もしないまま中止されてしまいました。



ファ ンたちは愛するこのゲームへのサポートをちゃんと見せるため、心からこの体験版の発売を待ち望んでいましたが何故か発売は毎度延期されるだけでした。それ に開発室のニュースやイベントなどのアップデートはどんどん減りかけ、結局7月19日、「ロックマンDASH3」開発プロジェクトは公式的に中止されてし まいました。

この発表でカプコンはDASH3を待ち望んでいた多くのファンとの約束を破り、彼らに大きな失望を与えました。ロックマン ファンの皆は、カプコンのこのような判断を撤回させるために署名活動を始めました。活動が始まってこの数週間、この活動、 「GetMeOffTheMoon」はすでに43000人以上の個人のサポートを受けています。参加者の皆は少なくても彼らが約束した体験版の発売を通じ ての販売量の予測を行うことを求めています。私たちはまた、色んな国のファンたちにこの活動のことを知らせ、今は世界中の人々からのサポートを受けていま す。しかし、まだこれからの道は遠く、そしてまた一歩進めるためにこのメッセージを送っています。



私たちは、全て のファンが一つに力を合わせる為に日本のDASHファンたちにも宣伝をしています。私たちはカプコンに、このゲームには作り続ける価値が確かにあることを 知らせたいです。どうか、私たちが日本のファンたちとの距離を狭め皆が一つに連合するように用意したこの宣伝動画 (http://www.youtube.com/watch?v=EGjy_IY8ePY)について報道してください。

お書きくださった 記事で、私たちの活動はもっと活気を得て、目指しの10万人の最後まで集めてロックマンDASH3への支援をはっきり見せるのだと信じています。各国の ファンたちは皆が同じ目標のために頑張っているのだから、別々に活動し続けるより皆が力を合わせる方がもっと良いはずだと思います。皆さんの協力は私たち の活動とDASH3を支持する他のゲームコミュニティーたちに本当に大いなる助けになると思います。そして、このような皆さんのご協力はきっと今まであっ たことのない国際的な大連合を生み出すと信じて疑いません!短い間でもこんな多くの参加者が集まりましたし、目標はまだまだ遠いんですがそれでも私たちは 決して希望を失いません!



DASH3の問題についてお気を遣って下さったこと、本当にありがとうございます。そして、このメッセージについてのお返事を皆で期待していますね!

-ロックマンDASHコミュニティー一同

______________________________

Step 2: Go to https://ssl.asciimw.jp/dengeki/cgi-bin/dol/mailform.html and paste the letter in the contents box. Follow the image below:




Step 3: Go to https://www.iid.co.jp/contact/inside_contact.html and paste the letter in the contents box.






Step 4: Go to https://www.capcom.co.jp/support/form_cs1/ and write a personal letter to them in English. The letter should request Rockman DASH 3 be brought back into production, a link to our Message to Japan, and any other feelings you may have on the cancellation. PLEASE BE CIVIL!!! I CAN"T STRESS THIS ENOUGH!!! Capcom Japan has translators, so your message will be heard.






Optional Step: Let Keiji Inafune know about us! We have his company's e-mail address: info@comcept.co.jp

Suzukaze, one of our Japanese Liaisons, sent him a very long and personal letter already. Sending this e-mail in English is okay. His company has English translators. Remember to include http://www.youtube.com/watch?v=EGjy_IY8ePY and http://jp-na-devroom.com/



Step 5: Tweet the following message in Japanese:

FacebookのロックマンDASH3再起動プロジェクトからの動画メッセージです。一緒に、ロックマンDASH3を取り戻しましょう!http://www.youtube.com/watch?v=EGjy_IY8ePY #DASH3



("This is the video message from the DASH3 revival project on Facebook. Let's bring back Rockman DASH3 together! " http://www.youtube.com/watch?v=EGjy_IY8ePY #DASH3)



Once these steps are completed, you will have successfully played a part in helping the Legends/DASH fanbase come together!



Thank you, Legends fans, for standing by us as we press for support in Japan. Rest assured that this is not the final project of International Strategies. Our efforts will continue until Capcom of Japan realizes that their initial marketing efforts failed to harness the power of the Legends fanbase! Sometimes if you want something done right, you have to do it yourself!



Together, for MML3!

Samen, voor MML3!

ไปด้วยกัน เพื่อ MML3!

3 نام اجيم ةروطسأ لجأ نم اعم

ロックマンDash3のために、頑張ろう!ً

Insieme, per MML3!

Juntos, por MML3!

Zusammen, für MML3!

¡Unidos por MML3!

Flimkien,ghall-MML3!

Tous ensemble pour MML3!



Winning the support of Japan is a matter of reaching out to them. Of course, we have a few other aforementioned ways as well, one of which is to become a follower of One_More_DASH on Twitter. Another is to join in on the International Servbot Collaboration. Also remember that we now have a A promotional video for International Strategies .



In other important news, Nintendo 3DS Blog recently published a page that allows you to reach out to one of the few individuals who has actually played the Prototype Version and ask whatever questions that you may have about it. Remember to keep everything civil and focus you questions on gathering information about the Prototype, not bashing Capcom. Information is powerful, and we now have a chance to gather more.



In one last bit of news, Nathan, one of the members on our page is artistically chronicling the MML3 revival movement, along with Operation Rainfall and others, in the form of an RPG. Check it out if you're interested.



Together, we will all make this happen. Legends Never Die, and this legend will live on!

The International Strategies Story: A Shared Love and Common Goal

This is Jake Hans again from International Strategies. As you may be aware, our team has been very active in the fight against Capcom’s decision to take away our hero. So many people have worked so hard on the international front that I feel their stories should be heard. Although I may be the official leader, it is the International Team that truly deserves all the credit. Initially the team started off with a small group of individuals shortly after the cancellation. Our first posted team report titled “Team of Twelve” illustrates our beginnings:

___________________________

For ten years, we have waited! Capcom put the rug down, and then whipped it out from under us! Now it is our turn. This movement is not about "likes." It is a statement that LEGENDS NEVER DIE! I have had the privilege to talk and get to know you guys. What we have here today is special and transcends geographic barriers.



Now we all have our own special skill sets. Anastasia is an aspiring artist from Russia. We all know Dashe, who has made one of the greatest musical theater spoofs of all time and is an excellent proofreader. Then there's Amunshen, Julien, Mitsurugi, Ghun, and Rocky who can take Anastasia and Dashe's work and make things like http://ameblo.jp/runner97401/ possible!



We have some of the first members of the group, Tahj and Trigger, who make sure every comment doesn't go unliked and keep us up to date on information. We have Brandon, our Chinese culture consultant, and last but not least is the newest member Jeremy, who is our all around technical guy. We all have done our best to BRING BACK MEGA MAN LEGENDS 3!



For the sake of organization, I suggest we state our areas of expertise. This will help us become more efficient in our communications and strategy development.

__________________________________

From here we grew into a team with the power of real worldwide intercultural knowledge and communication. I have met some very brave people from around the world who simply do not quit no matter what. The best example of this is our Liaison to Portugal: Bruno Reis. For our cause he has posted about us in multiple Portuguese gaming forums despite harsh criticism. Check those out at http://forum.mygames.pt/viewtopic.php?f=19&t=12111 and http://forum.mygames.pt/viewtopic.php?f=20&t=12196.



He has never lost hope through all of his efforts. I envy his courage. Believe it or not, this is just the tip of the iceberg. All of our members have continued to fight with us while juggling personal priorities. Our motivation is not money. We simply want the game we have waited 10 years for back and we will never take no for an answer.



Our Japanese Liaisons Amunshen, Mitsurugi, Suzukaze, Steve, and UG have been unbelievable! Amunshen took it upon herself to translate the entire International Servbot Collaboration into English (edited by Matt from 100,000 Strong). She has also contributed in so much translation work that our Team Japan would not be able to function without her. Our other liaison, Mitsurugi from England, teaches English to Japanese students in Tokyo and has been instrumental in communicating on Japanese only social networks such as Ameblo and Mixi. Suzukaze, who joined facebook specifically to join 100,000 Strong, has took it upon himself to help us without even understanding English! Steve, a fellow

University of Oregon student has always been willing to lend a helping hand to our team. UG, our newest member, has been busy making sure jp-na-devroom.com is effective at guiding our friends from Japan to join us on Facebook and in the NA devroom.



International Strategies, though, has never focused solely on Japan. Every liaison has helped both in strategy and motivation.



Our Liaison to Thailand, Ghun, managed to get our movement on Akitaban which made our “like” count on the Thai page amazingly rival the Japan “like” count.



Vicky Weyens, our Liaison to Belgium, has not only translated "Waiting For Legends 3" in its entirety, but has taken on multiple special projects from me that has allowed our team's speed to increase exponentially.



Sam Voltan, our trilingual English/French/Italian translator, is a professional (paid) translator. However, he is gracious enough to provide his services to us for free!



Ana Perez, our liaison to The Phillipines not only is a gifted artist, she is the one who began our jump into website projects. Check the Tagalog page to see her work for yourself!



Anastisia, our Liaison to Russia, was one of our initial Team of Twelve members. She is a talented young artist who created incredible artwork for our Japanese Ameblo and Mixi accounts!



Speaking of artists, our team has Graphic Designer Rashed Mokdad from Lebanon. He has been so passionate about the revival of Legends 3 that he has claimed that if the Rebels in Libya can win in a year, so can we!



His partner in crime Hamodi Elsaabi (also from Lebanon) is just as passionate, spreading our International Servbot Collaboration to anyone that will hear!



Our team has been lucky to have the development leader of Project Legends fill in the role of Liaison to Peru. His humor in the group chat has always been well received. He is also very ambitious, ready to take any challenge without hesitation.



Another ambitious member has been Rocky Brillo from The Phillipines. His first declaration to me was “I will spread the word to all Filipinos!” Based on his efforts, it's apparent he wasn't kidding.



Another loud group speaker has been Dǝmǝr Garufi from Malta. I will tell you he is not afraid to say what is on his mind!



Our German Liaison duo Khan Ueskan is a relatively new member, but he has made it clear to me that his drive is all about Legends. The same goes for Marcel Buhlmann, the other German Liaison who has a thesis that “Megaman is cooler than Sonic, enough said."



Our Spanish liaisons Daniela, Seallux, MegaMan Kuto, and Matsuri Kasugano have really pushed hard for us. See their page’s picture, “¡Sacame de la luna! ¡En español!”



Finally our Portugal/Brazil Liasons Bruno Reis, Erik, Henrique, and Jose Coelho have been plotting and planning different ways to expand our support on their own accord. To everyone on the I.S. Team Liaison Team, you have all been amazing and I’m proud to fight at your side.



The flip side of the Liaison Team is the Logistical Team of International Strategies. The work done by these individuals has made it possible to make quick and informed strategic decisions.



Our early members Tahj Mitchell, Dashe Troxon, and Jeremy Verlander stepped into the roles of International Coordinators and were major players in building I.S. into what it is today.



Tahj was a natural as a team motivator, problem solver, and expansionist. His passion to bring people together and keep morale high plays a major role in keeping the team moving at a high level.



Next is Dashe Troxon, the fanbase legend behind “Waiting for Legends 3: A Tribute”. I remember we became acquainted by a request I made on the 100,000 strong wall for edits of a draft letter I wrote to all fans of Legends/DASH. Since then she has edited most of my statements for Roll's Wrap-Up. Also, I am convinced her determination to get Legends back are second to none.



Finally, Jeremy Verlander's focus has always been independent projects dealing with spreading the word on an international level. Most recently he has been talking with Legends fans from Iran, Russia and Turkey. He may not speak much in team chats, but he is a very active member.



The media relations arm of International Strategies has truly been a force to be reckoned with. Brandon Solomon deserves much of the credit for the success of this branch. Our efforts mean nothing if they are not noticed by news outlets. He has been hard at work posting our cause to all who will hear, and has been a true leader in our fight.



Jonathan Husar, the artist behind the Thai profile picture, is quick to provide general assistance to our cause, and his determination is second to none.



Raven DX is a fairly new member of the team but has already been hard at work. He originally wrote our latest letter to Japan.



The remaining members of media relations, HandlebarOrion, Yuna Caskett, Greg Schutz, and Steven have been busy promoting our cause through various methods, including fliers and personal requests. These front lines activities are crucial to our movement to succeed. Every one of you has been extremely influential.



I.S. also has some members in special positions that need credit. MB X McClain was our breakthrough member in our efforts to Japan. He connected the International Strategies Team to Suzukaze, was an early leader in our website development, and is constantly pointing out ways in which we could improve our efforts.



Partnering in our programming efforts is Cefca Palazzo. Embarrassingly I admit that I thought it was a real name, but you may be smart enough to catch the Final Fantasy reference.



Patrick Miller came to our team with an ambitious plan to advertise ourselves through Minecraft. While unfortunately we have not been able to provide him the resources he needs for project completion in a timely matter, the effort is still in the pipeline.



Gene Spooner played an early role in the development of our profile cards you see on the blogspot of our movement.



Ryan King deserves a major thanks for being the only person to have come forward with G4 footage of Morgan Sessler bashing our movement. While it was criticism, it helps in keeping us relevant.



Our International Spokespersons Score and Hope have my gratitude for being brave enough in speaking on behalf of our team. It takes real courage and skill to be able to represent a large group of people on camera.



Last but not least is a person whose profile name is Megaman Trigger. He was an early member who played a large role in I.S. expansion.



Together we aim to disprove the perception that Megaman Legends 3 does not have a large enough audience to justify development. The paid professionals at Capcom failed us, but if there is one thing we have already proven, it is that Legends Never Die in the hearts of the fans. This campaign was not created to be a one month push. This fan lead movement came about to save our hero at all costs, and we will not leave empty handed. To that end, I personally promise you that we will never give up.

Roll's Wrap-Up 8/22-24: Bringing Our Support Together

Matt here. Okay, so we still have a significant elephant in the room, which, of course, is the strange Capcom-Unity post mentioned in the last wrap-up . The post and the user account that posted it have since been removed. With all this in mind, we should just forget about this anomaly. We have very little reliable evidence about the post's integrity, and the matter is not worth pursuing, unless something more concrete were to surface.



Instead, I turn you over to our International Strategies team, who offer us some more useful information:



o There is good news to report out of International Strategies! We have made contact with the administrator of One_More_Dash and we are collaborating with him to raise the morale of the Japanese fanbase. Our defined end goal is to team up with the entire Japanese fanbase on Facebook and in the North American Devroom!



o I would like to take a moment to thank all those who have assisted us in our communications to Japan thus far. I personally guarantee you that our efforts are making a difference! I would also like to report that the International Team is nearing completion on some high priority projects. We have recently released a commerical on youtube highlighting our main event tomorrow. Rest assured that this fight is not over until Capcom of Japan says its over (which they have not!). Thank you all for your continued support and from all those at international strategies we promise to continue the good fight to save our hero!!!



Our union with the Japanese fanbase seems to be coming along nicely. Remember to follow One_More_Dash on Twitter.



On a slightly unrelated note, one of our members recently sent a suggestion to rockvolnutt@ymail.com (which you are all invited to contact) that would show support in a more concrete manner:



Buy as much Megaman merch that we can from Capcom's own online store.

http://shop.capcom.com/store/capcomus/list/categoryID.3954400/mega-man.html



There's also the budget dual-pack release of the PSP games coming out soon, which I'm sure you guys are aware of. Also, there's digital downloads, which are nice, but I think the more stuff we buy from them directly will help more.



Also, I wanted to say it'd also be great to try and buy Rockman swag from Capcom Japan, but I'm guessing they don't ship internationally; I tried registering and was hit with needing a local zipcode. If there's a way though, you guys could try and find out a way over the language barrier. Here's the link, just for convenience.

http://www.e-capcom.com/ec/srDispCategoryTreeLink/doSearchCategory/11700000000/0/2/1



If not, we could always try to nab up as many of these as we can!

http://www.play-asia.com/paOS-13-71-9f-49-en-70-34ji.html



This is only a suggestion, and spending money is a definite way to show support, but understandably, some of us are a little bit unwilling to shell out cash on items other than the game that we're trying to revive, especially in tough economic times. Still, the idea bears mentioning.



Remember, we still need more Servbots! Also, don't forget to join the general Mega Man and Mega Man Legends groups and sign the Capcom-Unity Petition. Lastly, don't forget about the International Servbot Collaboration project.



Regardless of all else, we all, worldwide, need to keep showing our support. Legends Never Die.

Tuesday, August 23, 2011

Roll's Wrap-up 8/19-21: The Compendium of Twofold Mysteries

Today, Matt is presenting to you a very special edition of Roll's Wrap-up. The Legends 3 revival effort has been shaken up quite a bit today by a mysterious post on Capcom-Unity by someone known only as "Roll." For those who don't feel like following the link, here's the post below:



"Hi guys! I have an announcement to make.

Last Monday, I just had a discussion with the CAPCOM Staffs here about MML3, they say they "might" be selling out Megaman Legends : Prototype Ver. in Nintendo 3DS eshop. You can have it for just $2 USD, or 200 Yen.



I got the game in my Nintendo 3DS already, because I am a member after all. By the way, is MML3: Prototype Ver. really gonna come on Nintendo eshop? Drop your comment below & let me know what you think! Over~!!"



The biggest question on everyone's minds is, of course, whether or not this post is real. The simple answer is that there is really no way to tell, but allow me to point a few things out. First of all, this account was most like NOT just created recently for the purpose of trolling. I say this because of 285 Lifetime Points registered to the account. Such a number would not have been gathered in just a few hours or days. However the account was created in 2011, according to its profile. Furthermore someone able to talk to Capcom employees personally enough to acquire the prototype would likely have become a member much sooner. With these observations in mind, we can draw one of two conclusions:

1. It's fake, likely a Unity member who altered his/her name and profile.

2. It's real, likely a Capcom employee using a dummy account.

My logic here is by no means flawless, but this is my best attempt to make sense of this strange turn of events. The best thing that I can advise is to take the news with a tremendous grain of salt.



This news is not the only mystery that we have encountered, however. Today, Mikael, a member of our Facebook page, posted this both on our wall and on Capcom-Unity (I have been unable to locate the Unity thread, if anyone can provide it, that would be appreciated):



" Post by me rising an objection to Legends not being able to be distributed digitally.

Accompanying music: http://www.youtube.com/watch?v=Wgu_E0-5jyU

Contents:



OBJECTION!!





Do I really have to post on this issue again?

The redistribution issue due to liscensing can only be ruled down to one of two things...

Either A. Capcom is lying to us.

or B. Capcom has done something illegal/irresponsible.



Now I know what you're thinking...

These are bold accusations.

What evidence do I have to prove this claim?



Are you aware that Mega Man Legends has been available for PC for the longest time? You probably did. Did you know the game has also been available for Downloadable distribution for the longest time?



Here is my first piece of evidence.

http://download.cnet.com/Mega-Man-Legends/3000-2099_4-10233736.html



As you can see, nothing big. It's just a free trial. It doesn't seem you can purchase it from the looks of it. However the game here has comments from at least as early as 2007. Now this was around the time that Capcom's "port claim" started cracking only ever so slightly. Seeing as how they made port collection, Nippon Ichi pretty much brought over Disgaea with little new content, and Gurumin came in which was a complete direct PC port. Now, I'm not sure what their arguement was at the time but I know people were starting to talk about PSClassic ports, and the question of digital distribution came up.



Okay, so what about now? Surely maybe the rights just ran out a while ago? Capcom makes it seem like this happened a few years back and they just forgot to keep tabs on something. Yet they're buddy buddy enough to keep up with Tron's VA? That should have been the next red flag.



Back on the topic of Downloadable distribution... the whole problem surfaced this year around 2 days after THIS THREAD



http://mmls.proboards.com/index.cgi?board=talkmml1&action=display&thread=4340



popped up with THIS ANNOUNCEMENT.



http://www.siliconera.com/2011/05/20/mega-man-legends-will-not-be-showing-up-on-the-playstation-network/



Now, Quite a few people who were paying attention know it was available for Digital distribution for a while and well into this year, but since it's not available on Gamestop, it kinda makes us look like a bunch of monkeys throwing around proverbial accusations on instances we can only fully confirm with a complete instance of the wayback machine.



However a good Doctor of mine, who always knows his PC games, provided a link to the kicker here.



http://www.trygames.com/game/aff=trygames/vid=618432b4f8e88b887b5dac14f2ccaca4



This game is still available...

For download distribution sale...

For who knows how many years...

And Capcom has not been sued ONCE.



Can we please get some real answers for once? The more I look into it the less it makes sense. Are you trying to cover your bases or are you just too lazy to look into it or do you just not want to rewrap up a game a lot of people want to play?"



While this news has nothing to do with Legends 3, it does bring to light a colossal mystery with regard to Capcom's reasoning for not re-releasing Legends 1 and 2 on PSN. In short, we have all too many unanswered questions



Now that these mysteries are out of the way, remember the continued efforts of the International Servbot Collaboration. Remember that you don't need to be an artist to participate. Furthermore, if you're on Twitter, remember to follow One_More_Dash to show our Japanese allies that we mean business.



And foremost, join the Devroom and become a Servbot if you haven't already! Then sign the Capcom-Unity Petition.



If you have any suggestions for the movement, you may send them to rockvolnutt@ymail.com.



Legends Never Die, but they are often shrouded in mystery.

Friday, August 19, 2011

Roll's Wrap-Up: 08/16-18/11

Matt's presenting the wrap-up tonight, but our main news for tonight hardly comes straight from me. Rather, I submit to you a statement by our international strategies team:

"As you all know, the Japanese Devroom was shut down just now. Nonetheless, we can still win and we will continue to fight! International Strategies has been hard at work trying to get our friends from Japan to team up with us on Facebook and in the Devroom. Unfortunately we have not succeeded yet. Our efforts have included creating gmotm.com , subtitling Waiting for Legends 3 and posting it on Nico Nico, and creating a new website called jp-na-devroom.com to serve as a dedicated hub to Japan similar to legends3.com.

"In order to win this fight, I humbly request your assistance.

"Our challenge to team up with Japan can be summed up by this conversation with Suzukaze:

Jake: How does North America reach out to Japan?

ゆ: Through twitter, OneMoreDASH catch a lot of people's eyes.

Jake: will OneMoreDASH help [GetMeOffTheMoon]?

ゆ: Because Amunshen contacts the manager of OneMoreDASH well, I think that speaking with her is the best option. The manager of OneMoreDASH however is apathetic toward English speakers, and doesn't participate in GetMeoffTheMoon. I think that he is negligent if he only believes domestic support matters

Jake: How do we appeal to him?

ゆ: There is no fundamental solution because he doesn't want to register on Facebook with his real name.

Jake: Real name registration is not necessary.

ゆ: Yes, I am writing that in the Facebook explanation for the Japan-U.S. development room at www.jp-na-devroom.com/facebook.php. However, the greater part of the Japanese fans have misunderstood it.

Jake: If Roll's Wrap-up asks 人 to follow One_More_DASH, will that help?

ゆ: It might be effective.

Jake: Are DASH fans " antismoking [shite] as for English " like OneMoreDASH?

ゆ: Basically, there are many who are resistant to English culture.

Jake: I understand. Do average DASH fans share the same belief?

ゆ: There are 1700 members of OneMoreDASH now. It is not a lot, considering the development room in Japan was more than 10000. It is thought that it is about 400~500 people that participate even if a lot of them are from GetMeOffTheMoon.

Jake: Why is the number so low? What can we do to reach out?

ゆ: Regretfully, many of the Japanese fans have already given up.

Jake: In your opinion, can anything change this?

ゆ: Advertising the JP-NAdevroom is necessary to recover their morale.

Jake: if our video is good, will it help?

ゆ: It is important to raise awareness for JP-Na-Devroom.com from the video now. A lot of people in Japan do not know about the 42000 person gathering in Facebook. It is sure to be connected with the best great result to know our site.

"Yes fellow MML3 fans, One_More_DASH does not support us yet. We need his help to advertise our cause in Japan! I understand that there is a language barrier, but please follow One_More_DASH on twitter to get him on our side! That is the first step towards teaming up with the Japanese fanbase. The second step is to promote the Japanese subtitled version of Waiting for Legends 3 on Nico Nico by tweeting this message on your twitter account:

@suzukaze_dash: 私たちは10年後の今も、ロックマンDASH3を待ち続けている (5:14) #nicovideo #sm15346699 http://t.co/L00TVZu #dash3 #rockman

"Please tweet this in Japanese. Here's what it means in English: @suzukaze_dash: 10 years of waiting for Legends 3 (5:14) #nicovideo #sm15346699 http://t.co/L00TVZu #dash3 #rockman

"The video includes promotional messages for jp-na-devroom.com, which links to 100,000 Strong.

"Now on to our International Strategies video. It is a worldwide request to Japan to help us on facebook and in the Devroom. We are working very hard on it (see the picture below)! As you can see, we fight together, for Mega Man Legends 3! We hope to release it within the next two days so please be on the lookout.

"We sincerely believe we can win this fight! Keep spreading the word and stay positive!"

You heard them folks. @One_More_Dash needs more support. If you're on Twitter, then count yourself among their followers . If the Japanese see that we're involved and that we're serious, then they are more likely to come around. Making the above tweet will also help to promote our cause.

You can also keep an eye on the International Strategies YouTube Channel where Dashe's video has already been translated into Spanish and Maltese.

In other news, I'm sure most of you are aware that now, as of August 19, 2011, the Japan Devroom is now closed. However, thanks to a few fans, we can hope that its contents haven't been lost forever. Check out this thread in the Western Devroom for the continued effort to archive and this comprehensive set of downloads if you would like any of the saved assets from the Japan Devroom.

The Western Devroom is still open, although we don't know how much longer this will be the case. Several people have made the suggestion of possibly getting the Japanese Servbots to join our Devroom now that theirs is gone, but the effort will be wasted unless we follow the strategies that our international team has put forth. Furthermore, our own local effort shouldn't stop. If you have not already joined the Devroom and registered a Servbot number, please do so! If you know anyone else who hasn't registered a number either, then please tell them to get one as well. This is our best shot at accomplishing our goal, so we need to keep at it! Also don't forget about the Capcom-Unity petition and the general Mega Man Legends group. Becoming part of these can greatly help as well.

Before I go, I would just like to leave all of you with the following image that shows exactly how international this movement has become. All we need to do now is show our friends in Japan that we're all fighting for the same thing. While the phrase Legends Never Die has little meaning in a land that calls the series Rockman DASH, we can still show them our determination because we're all fighting for the same thing, no matter the language.

http://imgur.com/4WiRw.jpg